Seriously impressive work! I also seriously lost track of time playing!! Great work all around the music, art, and game loop is all super polished and addictive! SUPER FUN
Also...helper snails?? Wizards found: 0??? I'm so intrigued but i didn't see any hints of them in my playthrough
Art design was beautiful and clean. Very clear UI and visual information all super readable. And rolling around felt GREAT - i think was the core of the fun. I found an advanced speedrun tech for early game grass-rolling :D (Hold Q and tap Shift repeatedly)
I have only more good things to say, with only minor critique on pacing; i had a flawless experience on the web build with no lag or bugs, only one tiny UI glitch:
The early game pacing was perfect, felt a good sense of progress and 'carrot on a stick' feeling of constsant upgrades to chase, but i think the mid-game big purchases could all be lowered by an order of magnitude and still feel quite satisfying/earned without feeling too grindy (100k->50k, 10k-5k etc) cus at the end it felt a tad bit grindy to get the worm egg -- not the final 100k itself, but the grind of getting the econ + apple upgrades to allow me to collect it. I think what i noticed was a change in the pacing mid-game where it just took quite a bit of time to reach my next goal compared to early game. But if i missed the whole 'helper snail' concept maybe that would have helped the pacing?
Also noticed tiny UI glitch when you get into triple digit x123 numbers on some upgrades, certain numbers (with larger width) got split into multi lines from auto-wordwrapping
Thank you for the fun experience playing! :)
