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(1 edit) (+2)

Seriously impressive work! I also seriously lost track of time playing!! Great work all around the music, art, and game loop is all super polished and addictive! SUPER FUN

Also...helper snails?? Wizards found: 0??? I'm so intrigued but i didn't see any hints of them in my playthrough

Art design was beautiful and clean. Very clear UI and visual information all super readable. And rolling around felt GREAT - i think was the core of the fun. I found an advanced speedrun tech for early game grass-rolling :D (Hold Q and tap Shift repeatedly)

I have only more good things to say, with only minor critique on pacing; i had a flawless experience on the web build with no lag or bugs, only one tiny UI glitch:

The early game pacing was perfect, felt a good sense of progress and 'carrot on a stick' feeling of constsant upgrades to chase, but i think the mid-game big purchases could all be lowered by an order of magnitude and still feel quite satisfying/earned without feeling too grindy (100k->50k, 10k-5k etc) cus at the end it felt a tad bit grindy to get the worm egg -- not the final 100k itself, but the grind of getting the econ + apple upgrades to allow me to collect it. I think what i noticed was a change in the pacing mid-game where it just took quite a bit of time to reach my next goal compared to early game. But if i missed the whole 'helper snail' concept maybe that would have helped the pacing?

Also noticed tiny UI glitch when you get into triple digit x123 numbers on some upgrades, certain numbers (with larger width) got split into multi lines from auto-wordwrapping

Thank you for the fun experience playing! :)

Hey ecaroh, thats a bunch of great feedback and plenty of nice words, thanks for that!

Regarding the helper snails and wizards, they are coming! We were okay having it as a joke in the stats, but now that many players are asking about them, we totally have to hahaha

 


Thanks for the Art praise (that was my role, and it was pretty great having the time limitations of the jam to not loose myself in endless rabbit holes of details...) and shout to victor (design) and edd (programmer) for creating systems and gameplay time at this insane rate.


And noted about the pacing. Many players felt as well that the beginning was the slow thing, and it does seem like we will be ditching entirely the fruit storage upgrade to create more speed. Helper snails will totally also affect the economy progression, so lets see the next iteration.


Noted the numbers breaking, all in all thanks for the time and nice words! :)