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(1 edit) (+1)

The art is amazing! I do think there's issues with the rendering of textures where some of them have bilinear filtering and others are nearest. There's also "mixels" which is where some textures/objects have different resolutions and sizes to others, because it isn't on a defined pixel grid.

I think this game would have been WAYYY easier to make in Godot. Just my opinion. Godot is so much better for making 2d pixel art games (see mine hehe).

I think the lack of player feedback and "juice" (satisfying effects) makes this hard to play without getting bored.

The potion mechanics are awesome and the upgrade tree is a fantastic addition as well. 

I have no idea if I have selected something in my inventory or not (no highlight on the selected tile). Makes it a bit annoying.

Great work! If this is your first game you did an AMAZING job. Audio/music would have been nice.

Good luck on your gamedev journey! Love your work so far <3

Thank you so much for the detailed message, it's very appreciated!!

This was our first time working with pixel art so I'm unfortunately unfamiliar with the terms you mentioned but I will look them up and try to fix them, thanks a lot for pointing them out!

I've been interested in trying Godot, I think what's making it feel a bit daunting is learning GDScript, but I definitely want to give it a proper try sometime.

Completely agree on the missing juice and feedback, as well as the lack of SFX and music. It's something we were aware of but ran out of time to fix, we will probably go back and add it after the review period is over ^^

Good luck to you as well, and thank you so much for the kind words <3