Nicely done. I think it is great you provided "Want to try all the characters but don't have enough gold? Enable 'JAM RATING MODE' in the pause menu!". The level seemed very large and it was easy to survive for quite a while. Looks like it gets very intense later on in the game, or at different characters. I'll play again after posting this, and I'll try that JAM MODE to see all the nice characters. I see you took the time to make a lot of characters and game play.
I like that your credits indicate what you learned and where you learned it from. I think you might have inspired me to make my first PICO game sometime in the future. Mostly I just do HTML, Canvas and JavaScript (easy to throw together a bunch of things and even Three JS, Matter JS and more), but you cleanly did a nice BIG thing with just a little PICO thing.
YOU Said: "The Alchemy Jam community on Discord really motivated me to keep working on my game and sharing updates, it was so fun to talk about my game with other people and get a glimpse of what others were making. It was a great source of inspiration, and helped me think through my ideas."
-- I also spent a lot of time and continually improved my submission over time.
Viewing post in Lil' Bomby's Nuclear Winter jam comments
Thanks for the feedback! I think it’s cool that I inspired you to make a Pico-8 game. There are so many resources available for Pico-8 including articles on the creators’ website, videos on YouTube, and there’s even a Wiki. It has harsh limitations, but those limitations encourage doing more with less like you said. I think it was a very good introduction to “real” coding for me as well (I had previously only ever used Scratch). That said, thank you for playing and I’m happy you liked it!