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(1 edit)

I tried following the documentation at 
https://tizsoft.altervista.org/glare/docs/grouping_meshes

to try to group the floor meshes as one..
they turned out even more disconnected. and still has the same issue with door lighting spill if i step off the initial floor onto another floor.

It is the wrong approach to have different pieces for the floor. You should remove any glare related code from the floor and use a ceiling object. There is an example in the top down demo