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Oh this is absolutely stunning. Reusing 48’s meaning in a form of dream interpretation to prompt your design? The baseline game is really solid; the self-modification is inspired. I mean that experience is a word puzzle, an exploration in game design, and an open-ended musing on themes of what might exist for the dead beyond melancholic nostalgia, all rolled into one. I also want to shout out the layout; spacing out the words to make it just a bit easier to insert/modify is good simple and clever usability.

‘The game continues until it breaks’ That’s what we like to hear! Well done. I’ll be thinking about this for a while.

*Blush*