Wowwwwwwwww mad impressive! I appreciate the attached concept art and design docs. It really shows in the final result that a lot went into it!
Really fun and addictive game loop right from the start. It was so fun to gear up my golems!! I had enough money from level 1 to get a lot of rares, tho... which maybe undervalues them a bit?
Really fun watching the golems auto-battle!! My team ROCKED. The laser attacks were awesome.
After several battles, I left feeling like I really wanted to keep playing and get more stuff! But since I had reached maxed out Rare equip for everyone, I felt like I Had reached the end of the demo so far. But if there was legendary items or more weapon types... i could easily see myself playing longer.
Also worth a mention i love the wizard shopkeeper vine animations :D And the music loops are excellent. Shopkeeper song has a great vibe that makes it feel really inviting to tinker your golem squad
A few other notes during my playthrough:
- credits cant be exited even after it gets to the very end "Thanks!", so i couldnt include it in my video cus i had to relaunch
- different colors (red chest glow?) for the enemy golems so i could watch my team more clearly -- sometimes i couldn't tell if i was winning or losing
- UI/UX of the shop was a little cumbersome only because I couldn't click to buy from the 'shopkeeper view' which felt most natural. I wanted to click and drag them to my inventory.
- Maybe potential for player influence besides just watching?
- Also the end of battle felt a bit anti-climactic since it immediately kicks you back into the shop. Some fanfare would have felt great just for a moment before going back to shop.
Overall amazing work, super fun! Congrats to the whole team executing this level of complexity!!