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(1 edit)

Wowwwwwwwww mad impressive! I appreciate the attached concept art and design docs. It really shows in the final result that a lot went into it!

Really fun and addictive game loop right from the start. It was so fun to gear up my golems!! I had enough money from level 1 to get a lot of rares, tho... which maybe undervalues them a bit?

Really fun watching the golems auto-battle!! My team ROCKED. The laser attacks were awesome. 

After several battles, I left feeling like I really wanted to keep playing and get more stuff! But since I had reached maxed out Rare equip for everyone, I felt like I Had reached the end of the demo so far. But if there was legendary items or more weapon types... i could easily see myself playing longer.

Also worth a mention i love the wizard shopkeeper vine animations :D And the music loops are excellent. Shopkeeper song has a great vibe that makes it feel really inviting to tinker your golem squad

A few other notes during my playthrough:

- credits cant be exited even after it gets to the very end "Thanks!", so i couldnt include it in my video cus i had to relaunch
- different colors (red chest glow?) for the enemy golems so i could watch my team more clearly -- sometimes i couldn't tell if i was winning or losing
- UI/UX of the shop was a little cumbersome only because I couldn't click to buy from the 'shopkeeper view' which felt most natural. I wanted to click and drag them to my inventory.
- Maybe potential for player influence besides just watching?
- Also the end of battle felt a bit anti-climactic since it immediately kicks you back into the shop. Some fanfare would have felt great just for a moment before going back to shop.

Overall amazing work, super fun! Congrats to the whole team executing this level of complexity!!

(2 edits)

You're totally right - I SHOULD have fixed the 'unable to leave credits' issue, and the shop has been made a lot less cumbersome, we had planned it but ran up against time. Hope you enjoy it that much more!


Also, we gave you more than enough money so you could fiddle around! 

Thank for the comment about UI/UX as well!