Excellent monkey on monkey action, my kinda game.
Play Star Studio
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Super good sound effects for this I really liked it. the controls and timing for bomb explosion feedback became an instinct after a few minutes, but it would be nice for some kind of feedback when the bomb was about to explode. Overall though, very fun use of physics - also, I liked how your character received light from nearby fires, nice touch.
Took me a little bit to figure out how to do stuff, but once I did it was pretty cool! The bombardment physics were entertaining to watch - I think overall this is a really fun prototype, so good job!
Some of the audio was mixed in a hard to hear kind of way, like the impact of bullets/rivets/nails (not sure which) on metal was super loud. other than that, great job!
"there is no baby mode." Based.
I had a nice time! I found what MAY be a frame perfect glitch in one of the trampoline levels where i wedged myself underneath, triggering the trampoline effect every frame until I died (sounds included.) I tried for a while and couldn't get it to go again.
Extremely cute game. MAYBE a little hard to control.
Cute art overall, I like the animal themes. I think a couple things that was missing aside from a little audio feedback was a good visual feedback of incrementing - if I wasn't hovering over a shiny when the game 'ticked' it wouldn't pick up, even if i was there for a little bit, i felt like having more skill at the game wuoldn't really let me get much more by way of shinies. Also, there should probably be a slightly better boundary where the shinies/pickups can spawn, they could occasionally spawn halfway (or maybe fully) under the ui on the left hand side.
Great job overall!
Cute art overall, I like the animal themes. I think a couple things that was missing aside from a little audio feedback was a good visual feedback of incrementing - if I wasn't hovering over a shiny when the game 'ticked' it wouldn't pick up, even if i was there for a little bit, i felt like having more skill at the game wuoldn't really let me get much more by way of shinies. Also, there should probably be a slightly better boundary where the shinies/pickups can spawn, they could occasionally spawn halfway (or maybe fully) under the ui on the left hand side.
Great job overall!
Actually quite clever!- took me a minute to figure out what to do but it's really cute, and I had a good time! I think it would be a little more clear with some sounds or feedback on enemies that your shots aren't doing anything because it's not the right color, but otherwise very cute. ((also I could edit the text in the tutorial section, not a negative but just sayin'))
I like that you worked in the theme here, was very clever. I didn't really understand the game outside of basic poker rules, however. Some kind of tutorial or even description in the itch page would go a long way for me to understand what was happening, there was a lot of trial and error.
Also, I can't win, so good job making a smart ai!











