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Play Star Studio

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A member registered Dec 11, 2024 · View creator page →

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Solid job dude! nice overall - we were just talking on discord and i gave you some feedback on natural tutorialization, but aside from that once I knew what was going on it was a really cool experience!

Solid job dude! nice overall - we were just talking on discord and i gave you some feedback on natural tutorialization, but aside from that once I knew what was going on it was a really cool experience!

Really, really solid horror aspects and sound design. Good job!

Lol loved it. Good job, excellent jump scare!

Heya I liked the gameplay loop here, good menu systems and I liked how you integrated key commands into the popups in a smart way! 

I liked the twist of swapping out the monsters and the betrayal at the end! Solid job! the levels were designed in a solid way so it felt like each enemy encounter wasn't samey. good overall design

I liked the twist of swapping out the monsters and the betrayal at the end! Solid job! the levels were designed in a solid way so it felt like each enemy encounter wasn't samey. good overall design

Hey unfortunately we weren't able to get to that bug before the bug fixing period ended, we had too many to fix! Should be fixed once we're done with the voting period.

Hey unfortunately we weren't able to get to that bug before the bug fixing period ended, we had too many to fix! Should be fixed once we're done with the voting period.

Hey unfortunately we weren't able to get to that bug before the bug fixing period ended, we had too many to fix! Should be fixed once we're done with the voting period.

Heya yeah unfortunately there are still some bugs, but thanks for being so thorough with the review! I haven't seen that second bug, thanks for calling it out, I'll make sure to get on that once we're done with the voting period!

Heya Oskar! Pressing F when you get to that screen will close it! Sorry if that wasn't clear. We intended to make a tutorial but weren't able to with the one week constraint!

IGNORANCE HAS CONSUMED YOU

Fun climbing and grabbing mechanic, sick art style, fun voice acting.

very, very cool. Love the vibe, the colors, the horror aspects - the tank controls were fun. Overall super super cool job

reeally weird. Love me a good ol fashioned dungeon crawl. Good submission!

Playing yours now!

Here's mine! https://ch1psahoy.itch.io/flicker

Solid. I liked the really clear and consistent aesthetics! The quiz system and mister knowledge in general made me laugh, especially when I picked wrong choices to see what would happen.

I see this is your first jam! Congrats on the submission!

I lost like 5 minutes to the opener alone, watching the little dude do breakdancing. Very cool misery vibe. Good sound design!

Very interesting - I liked the system of shuffling and dragging through the blots until we find the image, and I really liked the self-blot test! good job

Solid! very interesting and weird. Loved how it made me feel odd and uncomfortable throughout. Love how much people can do with these constraints!

Very interesting, but I really wasn't sure what I was doing! I really loved the color matching system and the UI was very satisfying. Would be super cool with a little direction and some constraint satisfaction design with the RNG!

I liked this - sounded really nice and I enjoyed trying to figure out how to determine the series of events! solid job esp for one week! 

https://ch1psahoy.itch.io/flicker

Like the title says! We have a group of people who worked on this, and a bunch of us are going to be playing games tonight/tomorrow and reviewing them! Play ours and leave a review so we know your game!

https://ch1psahoy.itch.io/flicker

I'm Waxy Monkey Tree Frog in discord!

We have fixed that error and a few other bugs!

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Hey we're workin on it! Should be fixed soon! Check back with us tomorrow!!

Excellent monkey on monkey action, my kinda game.

Awesome little bullet heaven! great job overall, very good theming.

Interesting game, the sound looped on itself at some point but i really liked each individual effect - once i turned them all down across the board it sounded great. The powerups were all very inventive, though I think I killed myself on my own firewalk, which made me sad. Good job overall!

Very silly, i liked the mechanics and non-exploding areas, but some jumps felt a LITTLE bit too tight to pull off consistently pretty early on (like the first water pit one).

Cute background music, and fun prototype overall!

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Great vibe, great theming. I think the controls are a bit esoteric? z+x to strafe and 1-4 for bombs is a weird pick. That said, I don't know if you picked those specifically to emulate old school controls. 

Really cool otherwise! I did blow myself up a few times :(

verrryy cool. I really liked the effects and sounds. The bomb placement was a little floaty, but I liked that it felt like I was out of control with casting a super strong attack. Really cool game!

Super good sound effects for this I really liked it. the controls and timing for bomb explosion feedback became an instinct after a few minutes, but it would be nice for some kind of feedback when the bomb was about to explode. Overall though, very fun use of physics - also, I liked how your character received light from nearby fires, nice touch.

Took me a little bit to figure out how to do stuff, but once I did it was pretty cool! The bombardment physics were entertaining to watch - I think overall this is a really fun prototype, so good job!

Some of the audio was mixed in a hard to hear kind of way, like the impact of bullets/rivets/nails (not sure which) on metal was super loud. other than that, great job!

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"there is no baby mode." Based.

I had a nice time! I found what MAY be a frame perfect glitch in one of the trampoline levels where i wedged myself underneath, triggering the trampoline effect every frame until I died (sounds included.) I tried for a while and couldn't get it to go again.

Extremely cute game. MAYBE a little hard to control.

Perfection, no notes (aside from audio.) Girlfriend is a psycho.

Cute art overall, I like the animal themes. I think a couple things that was missing aside from a little audio feedback was a good visual feedback of incrementing - if I wasn't hovering over a shiny when the game 'ticked' it wouldn't pick up, even if i was there for a little bit, i felt like having more skill at the game wuoldn't really let me get much more by way of shinies. Also, there should probably be a slightly better boundary where the shinies/pickups can spawn, they could occasionally spawn halfway (or maybe fully) under the ui on the left hand side.

Great job overall!

Cute art overall, I like the animal themes. I think a couple things that was missing aside from a little audio feedback was a good visual feedback of incrementing - if I wasn't hovering over a shiny when the game 'ticked' it wouldn't pick up, even if i was there for a little bit, i felt like having more skill at the game wuoldn't really let me get much more by way of shinies. Also, there should probably be a slightly better boundary where the shinies/pickups can spawn, they could occasionally spawn halfway (or maybe fully) under the ui on the left hand side.

Great job overall!