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(+1)

ALSO found this through your other game and played it and didn't think much of it. Its a good base but its super hard cause of how much-a dick riders the ghoul guys are, even hiding in a locker they don't tend to leave too far away (and I don't have the patience to wait much longer than like 30 seconds cause I'm a fat chud if they have a longer de-aggro time) or just sit ontop of the locker. 

The mechanics are pretty barebones which is to be expected but they're serviceable for what's here I definetly think a sprint should replace the dash (Or have both? Changing it to a sprint would probably need a significant map/enemy placement overhaul cause they aree just sort of standing in the way most of the time), rather than spamming shift off cooldown for the extra speed give the player a resource they have to actually burn to get out of bad spots yknow. I like the boxes and sliding them around even if they'd a tad clunky with how they stick like glue to Uchiko's FAT ASS seriously how wide is she to be sliding three boxes at once... i wish you could use them as a barrier more rather than the ghoul instantly shattering them (rules for thee not for me ass enemy) and maybe make them crates a little tougher so you can cover behind you with the same boxes that trip you up.

The lighting showing them is the most interesting part I think, its a common gimmick in games but its common for a reason, its just a cool idea. For this specific td though them being in range to be picked up in your flashlight is basically just game over... or maybe i'm bad! It took me like.. 17 or so games to make it to the door.

Uchiko is cute that's all there really is to say on the matter regarding her... besides the deeper implications of her struggling with having big boobs... I love whatever you call the displays on the right that show the protag's physical state while you're walking around and having no clothes on should give you a speed advantage or something... I mean most people'll be stripping her down to nude anyways (not on purpose mind you, just because the ghouls are kicking they ass </3)

If you ever do continue this I think the main thing is just having MORE! Though specifically if I had to make a suggestion of something I'd think would be neat, and i know it would be sort of annoying to implement... Have the HP be tied to sets of outfits rather than pieces which i'm going to do a shitty job trying to convey but basically you find separate outfits/full heals instead of individual pieces/1 health heals that change what Uchikoi is wearing say something like a cow-kini with a little horn headband (1st hit knocks the headband off, second the bra, 3rd the panties.) which is a full heal back to 3 pieces of clothing. Hell you could even find outfits that give bonuses but have less pieces to them like a two piece of just hardhat and overalls that make boxes you're holding take 3 or so hits to destroy or one of those thigh-cut tube dresses that i dunno lets you take a free hit in the form of watching a scene or somethin where she trips on the heels that come with it and she gets a train run on her the ghoul that caused the dodge to proc and that specific ghoul gets stunned for 5 seconds orrr something! Hell the cow-kini could be a more than 3 piece set with each piece of clothing being two hits to tear off or like add a little cow tail plug and a bell collar that get taken off for the other hits. 

(My browser crash and I thought this was deleted and I was about to KILL somebody.)

(+1)

lmao, I'm glad you didn't lost it and thank you, this was very insightful!
The ghouls are pretty bad, true. They're too difficult to dodge, when they de-aggro they tend to stay for too long near the locker coz they don't have a "leash" or anything that would make them leave the room, not to mention all the times I struggled with their pathfinding which might still be a bit buggy. I'm thinking of making them more forgiving/easier to sneak past them and fix stuff that make them so relentless and a pain in the ass.

When it comes to the dash ability, yeah I should probably replace it with a sprint and give her an invisible stamina bar and the more it would deplete it would make Uchiko look more sweaty and tired. Aside from sprinting, the idea of giving her a resource to manage makes me excited but I don't have an idea what it could be used for. I'll keep that in mind.

When it comes to boxes, the idea for them is that they are supposed to be used as cover when sneaking around and as barricades, especially for placing them near a door, but they are also supposed to be a potential obstacle when you get chased by an enemy. The reason the boxes are so easy to destroy by the ghouls is coz I thought that if the ghouls wouldn't be able to destroy them easily, it wouldn't look scary. I think it's okay for the boxes to be more sturdy. I'm thinking of making different types of boxes (light, heavy) and change the way the player picks up boxes, coz yea, picking up 3 boxes at once is silly.

Nah you're right that getting to see the ghouls is basically game over, I need to slow down the pace of the game while giving the player something to do so that people dont get bored to death, but that's the thing, I want the game to have more mechanics and since those weren't implemented yet, I made this version more about fast chases to not waste the player's time.

Yeah you're right that the single outfit pieces are a bit underwhelming and there should be full heal sets. I think the game should have both, that way a full heal set could work as a reward, for example for exploring areas or for enduring tougher moments, while single pieces would keep you alive but also keep you on your toes.

I actually thought about making outfits with bonuses/abilities but the idea of balancing them around having fewer pieces is genius! Thank you!

Again, thank you for your thoughts! People like you give me motivation to keep on working on my projects!

(+1)

Maybe something like a fear meter? Being chased by ghouls drains it while the pickups like the figurine, doujin, and alcohol refill it? If it drops low enough you have to do one of those wiggle break outs where you spam a and d and if you break out before dying it refills half the meter. It'd force escaping rather than just running straight through cause you'd actually have to ditch ghouls than just outrun them perma, or maybe while you have low fear ghouls hear or something and open the locker and you get a scene or something (like uhh dead by daylight locker kills if i had to equate it to something) And if you wanted to force a sort of scripted extended chase you could put pickups in the way to refill the fear or smth.

Also yeah, I love giving feedback both completely unhelpful and useless and some a genuine attempt at trying to push games in a direction I think people would enjoy and I think people would just enjoy.. more with this. More scenes, more levels, more enemies, etc etc. Your art is provedly fantastic all it needs now is a place to be put imo