Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

eranwel

20
Posts
91
Followers
26
Following
A member registered Sep 13, 2018 · View creator page →

Creator of

Recent community posts

lmao, I'm glad you didn't lost it and thank you, this was very insightful!
The ghouls are pretty bad, true. They're too difficult to dodge, when they de-aggro they tend to stay for too long near the locker coz they don't have a "leash" or anything that would make them leave the room, not to mention all the times I struggled with their pathfinding which might still be a bit buggy. I'm thinking of making them more forgiving/easier to sneak past them and fix stuff that make them so relentless and a pain in the ass.

When it comes to the dash ability, yeah I should probably replace it with a sprint and give her an invisible stamina bar and the more it would deplete it would make Uchiko look more sweaty and tired. Aside from sprinting, the idea of giving her a resource to manage makes me excited but I don't have an idea what it could be used for. I'll keep that in mind.

When it comes to boxes, the idea for them is that they are supposed to be used as cover when sneaking around and as barricades, especially for placing them near a door, but they are also supposed to be a potential obstacle when you get chased by an enemy. The reason the boxes are so easy to destroy by the ghouls is coz I thought that if the ghouls wouldn't be able to destroy them easily, it wouldn't look scary. I think it's okay for the boxes to be more sturdy. I'm thinking of making different types of boxes (light, heavy) and change the way the player picks up boxes, coz yea, picking up 3 boxes at once is silly.

Nah you're right that getting to see the ghouls is basically game over, I need to slow down the pace of the game while giving the player something to do so that people dont get bored to death, but that's the thing, I want the game to have more mechanics and since those weren't implemented yet, I made this version more about fast chases to not waste the player's time.

Yeah you're right that the single outfit pieces are a bit underwhelming and there should be full heal sets. I think the game should have both, that way a full heal set could work as a reward, for example for exploring areas or for enduring tougher moments, while single pieces would keep you alive but also keep you on your toes.

I actually thought about making outfits with bonuses/abilities but the idea of balancing them around having fewer pieces is genius! Thank you!

Again, thank you for your thoughts! People like you give me motivation to keep on working on my projects!

Hehe thank you <3

Thank you and as a titjob enjoyer myself I apologize for the blunder!
The reason why I didn't added a titjob was coz making that bouncing animation took me a lot of time and it didn't even ended up how I wanted to (I wanted the boobs to be physics based), but also another reason is coz I thought sex would feel more final, more rewarding from the story perspective and also would add some variety.

I really enjoyed your comment, I hope to see you in the future! Also no worries, you can say if the last scene looked shitty, to put it simply. 

(1 edit)

Ah thank you for commenting! This is basically a prototype of an idea I had and no, unfortunately there's no scenes at the moment. 

In this prototype you need to find an exit door (far left and then go up a bit) the items with colored bubbles don't do anything as far as I remember but the ones in white bubbles restore your clothes which is basically your health bar. The ghouls are hard to dodge so try and locate a locker you can hide in.

Please let me know what you'd like to see! I'm still thinking of going back to this project!

Impressive, but how do you do that? Do you train your pelvis or something?

Dude, why is there only 2 screen shots? Show something more than that. How are people supposed to be interested in this?

Okay the dev actually left some tips in and the whole game is like a training session. Neat!

How do you guys last longer than 10 seconds in this game?!

Awesome game! I love your work! You're my inspiration!

Cool game, made me rage a few times lol and that final level was very nice to look at (whoa mama).
The idea of using my past lives to beat the levels was cool coz it made me think outside the box each time but it was also pretty frustrating which is why I probably wouldn't play a game like this again unless I was properly motivated (wink wink).
Btw the time manipulation theme reminded me of Prince of Persia: Sands of Time!

I've also noticed a potential bug where the clones would sometimes not jump when they're supposed to. 

Oh and that "Updog" pun and Truffle saying "You look submissive" was cringe as fuck

Awesome game! Has great potential. Bondage isn't my cup of tea but seems like it's optional. A Dishonored/Thief inspired lewd game with an anime art style is something I always wanted to see! 

I have some issues with the game and it's mostly movement. Parkouring isn't fluid enough and running feels like molasses. A stealth game really needs to nail movement well especially a game where you play as a rat girl who's supposed to be fast and nimble and not prancing around. 

Another issue I have is looting. Having to hold a button to pick something up feels so bad! If you want to tie it to the stealth system then give the player an option to quick loot but it would create more noise than when you hold a button to do it.

Hey this looks awesome! I haven't played it yet but I always wanted to make my own lewd stealth game. I'll leave my review later.
As a fellow game dev I wish guys good luck!

(1 edit)

Oh sorry, I wrote that comment after I finished week 2 and I forgot how she looked like and didn't bothered to check again, coz all I remembered was her wearing a puke-colored dress or something like that and yeah this doesn't look great to me.

Would you consider these instead?:







(In this bottom one I changed the color of her gloves and shoes slightly)

WARNING SPOILERS AHEAD
















Blueberry

I don't want to kinkshame or anything but isn't blueberry potion a bit repetitive considering that there's already a belly potion? I don't like the blueberry fetish and I was hoping to see a futanari potion or some other unique effect. I can just ignore the blueberry, but I'm writing this coz maybe this could be used as the effect for the belly potion instead or a magical item's effect. It's your game, so you do you.

Shopkeeper's boobs

THAT WAS AWESOME! My favorite part of this update and I'd like to ask if you could give the player the option to keep the boobs somehow? Thanks!

Bimbo Vampire

I'll be honest... That dress looked ugly as hell. I was expecting a mix of pink with an orange/blond cheetah pattern or just pink dress with cheetah pattern.

Here's some examples of what I mean:




That's awesome! You really care about quality! it's hard work so stay strong, dont overwork yourself and all best wishes to you! <3

Good plan! Good luck and thanks for replying!

I love your work! You're probably the best pixel animator i know! Your Neko Touch was SUPER good for such a smol game. Unfortunately I cant donate and I've been lurking for updates on this game. I'm happy you're making such great progress on the game, but i hope you're not overworking yourself because of it. I have a question about the animations: using the anal scene as an example; will the fast speed and the maximum speed really show how you're plowing her so that her ass will get squished and will make small ripples from the guy humping her or will this be just one animation but sped up?

when it comes to body growth, i'd say do it properly or not at all. In other words, dont half-ass it. I've seen a lot of game devs going with the easy way of implementing game features and I see you're working hard on this game, so it would be a shame if you would add body growth just for the sake of it. I know it's a hard thing to do, so please take your time while considering if you'd implement it or not