trolmastercard on twt brah
DaFreakster
Recent community posts
Maybe something like a fear meter? Being chased by ghouls drains it while the pickups like the figurine, doujin, and alcohol refill it? If it drops low enough you have to do one of those wiggle break outs where you spam a and d and if you break out before dying it refills half the meter. It'd force escaping rather than just running straight through cause you'd actually have to ditch ghouls than just outrun them perma, or maybe while you have low fear ghouls hear or something and open the locker and you get a scene or something (like uhh dead by daylight locker kills if i had to equate it to something) And if you wanted to force a sort of scripted extended chase you could put pickups in the way to refill the fear or smth.
Also yeah, I love giving feedback both completely unhelpful and useless and some a genuine attempt at trying to push games in a direction I think people would enjoy and I think people would just enjoy.. more with this. More scenes, more levels, more enemies, etc etc. Your art is provedly fantastic all it needs now is a place to be put imo
ALSO found this through your other game and played it and didn't think much of it. Its a good base but its super hard cause of how much-a dick riders the ghoul guys are, even hiding in a locker they don't tend to leave too far away (and I don't have the patience to wait much longer than like 30 seconds cause I'm a fat chud if they have a longer de-aggro time) or just sit ontop of the locker.
The mechanics are pretty barebones which is to be expected but they're serviceable for what's here I definetly think a sprint should replace the dash (Or have both? Changing it to a sprint would probably need a significant map/enemy placement overhaul cause they aree just sort of standing in the way most of the time), rather than spamming shift off cooldown for the extra speed give the player a resource they have to actually burn to get out of bad spots yknow. I like the boxes and sliding them around even if they'd a tad clunky with how they stick like glue to Uchiko's FAT ASS seriously how wide is she to be sliding three boxes at once... i wish you could use them as a barrier more rather than the ghoul instantly shattering them (rules for thee not for me ass enemy) and maybe make them crates a little tougher so you can cover behind you with the same boxes that trip you up.
The lighting showing them is the most interesting part I think, its a common gimmick in games but its common for a reason, its just a cool idea. For this specific td though them being in range to be picked up in your flashlight is basically just game over... or maybe i'm bad! It took me like.. 17 or so games to make it to the door.
Uchiko is cute that's all there really is to say on the matter regarding her... besides the deeper implications of her struggling with having big boobs... I love whatever you call the displays on the right that show the protag's physical state while you're walking around and having no clothes on should give you a speed advantage or something... I mean most people'll be stripping her down to nude anyways (not on purpose mind you, just because the ghouls are kicking they ass </3)
If you ever do continue this I think the main thing is just having MORE! Though specifically if I had to make a suggestion of something I'd think would be neat, and i know it would be sort of annoying to implement... Have the HP be tied to sets of outfits rather than pieces which i'm going to do a shitty job trying to convey but basically you find separate outfits/full heals instead of individual pieces/1 health heals that change what Uchikoi is wearing say something like a cow-kini with a little horn headband (1st hit knocks the headband off, second the bra, 3rd the panties.) which is a full heal back to 3 pieces of clothing. Hell you could even find outfits that give bonuses but have less pieces to them like a two piece of just hardhat and overalls that make boxes you're holding take 3 or so hits to destroy or one of those thigh-cut tube dresses that i dunno lets you take a free hit in the form of watching a scene or somethin where she trips on the heels that come with it and she gets a train run on her the ghoul that caused the dodge to proc and that specific ghoul gets stunned for 5 seconds orrr something! Hell the cow-kini could be a more than 3 piece set with each piece of clothing being two hits to tear off or like add a little cow tail plug and a bell collar that get taken off for the other hits.
(My browser crash and I thought this was deleted and I was about to KILL somebody.)
Saying its shitty is a bit harsh when its perfectly serviceable (Hell better than anything I could do, le shrug) its just not particularly entertaining, also the bouncing was awesome, far too many static-ly drawn bazoingas that the bouncing boob economy is in DESPERATE need of big wobblin' jugs. And yeah I tend to stick around my review's because I'm an attention whore
The only bottleneck you should have is water, which is refilled by holding right click. If you're genuinely struggling with a target shooter where the target bobs between three-four very defined spots I dont think cheats will help you bro. If you DO need something though, an autoclicker and holding right click.
Very cute little 15 minute game you can easily crank out (teehee) with one hand. The art is very nice and the girl is pretty cute and the premise is rather lovely for such a short and sweet game. My only real complaint is the last scene is veryyy... interesting, it does absolutely no justice to the brilliant top half thats bouncing around for most of the game like seriously! Whole game is about soaking her tits and you don't even get to soak them in your.. well you know.
Plus a titjob would open up a very silly sequence where you can use the little reticle where you shoot at the gifs but it covers her in cum instead of ditching the bra/making her horny
Pretty good for a 0.1 release. The one scene that is there (I'm not sure if there's more I got bored lmfao) is alright. The upgrades? seem.. completely useless, I wasn't really paying much attention to how much each one payed per serv. Everything overall needs more visual indication, as far as i can tell the top bar serves as an order tracker and also a day progress bar? but that seems rather unintuitive so I believe I'm wrong. The game doesn't need a complete tutorial per say i think most functioning adults can recognize that food goes on the food tray and that you have to click the glowy bottle to put it in your hands, but some tidbits in the help menu would be nice
On the upgrades though I think they should be flat monetary increases and things that allow you to get additional scenes. For example getting an Onahole installed in the bathroom that customers visit before they leave (or visit immediately when they walk in, I don't judge), or an upgrade you can get to offer yourself up as an apology for missing someone's order, boning, and then they return to the table (basically doubling the time to get their food). Costumes that increase how much money you make with an eventual nude option, maybe the costumes increase how much you get tipped but increase the chance of small scenes to the side of the screen of Toot (I didn't see an actual name and this is what I will be calling the twink because it makes me giggle) of him getting groped (Like the bar minigame in nekomancer!)
Also.. ABYSS KOI!! GIVE ME FUTANARI CUSTOMERS.. AND MY LIFE.. IS YOURS
With the update to version 1.5, there are obvious improvements as the model looks much better and no longer contorts to a point where it looks like a ringed out washcloth. Although the bug where she keeps her pose when time resumes and the animations break still happens (This only seems to happen post-climax), She also immediately juts out her arm when time stops. Other than a few odd appearances and some mesh tearing around the legs, this game shows lots of promise and so far is a pretty fun 10 minute romp toying with an AI.