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Awesome, really cool. The game already has all possible weapons, it's a bit difficult to come up with 4 more, so that it wouldn't be ridiculous or useless in real life. I had an idea about a complex of equipment, systems, and antennas that would either burn electronics in enemy equipment with direct fire, or hack into on-board computers and forcibly and permanently disable it. but somehow it's not clear, for example, what prevents the crew of a silenced tank from simply getting out of the tank after a while and finding the closest ally to raise the alarm. according to the idea, this "complex" is harmless to organic matter. it is not clear what should act as ammunition. in general, this idea arose from the idea of how to cause the least damage to the environment, so that the opponents would not explode. someone wrote about gyrojet there, it's cool, but in theory LOSAT is the same thing, there is also a "rocket" gradually accelerating. There was an idea for a level where we would have to fight in a location where there was already a fight. exactly, there was a city > there was a battle between 2 sides > time passed > the city began to be rebuilt > the battle began again with our participation. we just had an idea to show what could be left behind, the restoration of destroyed infrastructure, squares dotted with tents, because buildings fall like dominoes during the battle, and there is nothing left for people but tents (if they leave the city at all at the time of the battle, and it turns out funny, destroyed one enemy and at the same time killed 80 civilians), how to Here are the details. but it's just a dumb idea. Crabs are cool, a split is mega cool, turrets are cool, but the "Technical Manual" is UNREALISTICALLY COOL, I've always liked to look at (not read, because I don't know English) manuals for real technology, especially the device of an airplane in X-ray, it's really unreal, ESPECIALLY this pixel style as if You can put any picture on your desktop. in short, I hope this USELESS comment doesn't take up much of your time and I hope it's built properly, because I use a translator.

Thank you for the comment. The weapon idea sounds kind of like an EMP to me, and the concept of fighting in a level that's already been destroyed from previous combat in the area will show up too. I'm glad you like the technical manual too!