Awesome, really cool. The game already has all possible weapons, it's a bit difficult to come up with 4 more, so that it wouldn't be ridiculous or useless in real life. I had an idea about a complex of equipment, systems, and antennas that would either burn electronics in enemy equipment with direct fire, or hack into on-board computers and forcibly and permanently disable it. but somehow it's not clear, for example, what prevents the crew of a silenced tank from simply getting out of the tank after a while and finding the closest ally to raise the alarm. according to the idea, this "complex" is harmless to organic matter. it is not clear what should act as ammunition. in general, this idea arose from the idea of how to cause the least damage to the environment, so that the opponents would not explode. someone wrote about gyrojet there, it's cool, but in theory LOSAT is the same thing, there is also a "rocket" gradually accelerating. There was an idea for a level where we would have to fight in a location where there was already a fight. exactly, there was a city > there was a battle between 2 sides > time passed > the city began to be rebuilt > the battle began again with our participation. we just had an idea to show what could be left behind, the restoration of destroyed infrastructure, squares dotted with tents, because buildings fall like dominoes during the battle, and there is nothing left for people but tents (if they leave the city at all at the time of the battle, and it turns out funny, destroyed one enemy and at the same time killed 80 civilians), how to Here are the details. but it's just a dumb idea. Crabs are cool, a split is mega cool, turrets are cool, but the "Technical Manual" is UNREALISTICALLY COOL, I've always liked to look at (not read, because I don't know English) manuals for real technology, especially the device of an airplane in X-ray, it's really unreal, ESPECIALLY this pixel style as if You can put any picture on your desktop. in short, I hope this USELESS comment doesn't take up much of your time and I hope it's built properly, because I use a translator.
tvorog228
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Very cool, just mega nice, burnout on the spot is mega cool. I just checked, it doesn't work underwater. It seems to me that the sound of tires on the sand must be different. The new enemy, the MINOTAUR, is really dangerous, and I'm also wondering where the sound comes from before his rocket is fired. It is very similar to the sound of the strela-10 air defense system firing, which I really like. I also liked the appearance of the dossier, it's interesting to read, and you can put art on your desktop, they're so good. It would be interesting to see how Russian technology could evolve, using the example of the K41A1 (if possible). As for the 120mm tank cannon, it fires APFSDS, but for some reason, when it hits a tree, the projectile explodes, I think it shouldn't be like that. It's also possible that this is a bug, but the railgun at level 7 breaks through everything. By the way, it would be interesting if the enemy mechs were armed with different weapons, I don't know yet how this could be explained from the point of view of realism, but it's just written in the dossier that they can use different weapons, just like the player, it would be fun to see this in battle, or if the game ever has a choice. If there are difficulties, then it could be done so that the higher the difficulty, the more dangerous the opponents' weapons are, in general, I just threw in the idea. I also wonder if it is possible to win in the snake? In general, the game is top, the setting is also very interesting, you can come up with so many things, but the key word here is (think) :D
I came up with the idea of a possible interesting weapon, the possibility of installing a ship or tank cannon, it would be powerful enough to destroy enemies with 1 or 2 hits, but not so strong that it would demolish half of the city with 1 shot like a railgun, at most I think it could penetrate 2-3 houses, and it would be possible to it takes quite a long time to recharge, but I do not know how many seconds, because suddenly it turns out that in the reality of the game even 5 seconds is too long, but I think that a long recharge is important. I read other comments and there was an interesting idea there that would not give the player all the weapons at the beginning, if that's the case, then I think this gun could be given to the player before the railgun.
there may be a lot of logical errors here because I use a translator.
Question about the lore, I still don’t understand, is this crowler controlled remotely or is someone sitting in it?
imba, the game is amazing, the style, effects and all sorts of small details are especially cool, I like how you can spit railgun shells, it would be cool to see more sounds in the game, for example in the environment, but it’s not for me to say which is better, it’s a pity that there are only 5 missions, I wish happiness to the developer, I want to send him money, but I’m a beggar :(