Thank you very much for your reply.
I was able to display the options correctly thanks to your help.
However, I have encountered another issue, and I would really appreciate your guidance.
I am currently trying to implement language switching in my indie game.
I am using Hendrix_Localization to support two languages: Japanese and English.


For the title screen, I used CGMZ_TitleCommandWindow, and I successfully managed to switch the title commands between Japanese and English. Thank you very much for that.
However, I am having trouble with the Options screen.
Similar to the title commands, I want the option name to change depending on the selected language:
- Japanese: 「常時ダッシュ」 (English: “Always Dash”)
- English: “Always Dash”
To achieve this, I tried using a JS Option and entered the following code in JS Text:
const lang = ConfigManager.gameLanguage || "ja"; const on = ConfigManager.alwaysDash === true; const label = (lang === "ja") ? "常時ダッシュ" : "Always Dash"; const state = on ? "ON" : "OFF"; return `${label} : ${state}`;
However, both Japanese and English versions seem to appear at the same time instead of switching correctly.
For JS OK, JS Right, and JS Left, I entered the following:
ConfigManager.alwaysDash = !ConfigManager.alwaysDash; return true;
With this setup, the ON/OFF state does not toggle correctly with left/right input.
Instead, the ON/OFF state strangely changes when I switch the Language option.
Regarding the Symbol, I initially usedalwaysDashfor both languages.
However, even when I changed the Name to different values (e.g. Japanese and English), the display always remained 「常時ダッシュ」.
Because of this, I changed the Symbol toalwaysDash_custom.
My assumption is that when the Symbol is set toalwaysDash, the engine always displays the default RPG Maker term, ignoring the custom Name.


Additionally, I have a question about the options window size.
I originally designed the options to fit inside a custom window frame, but when using this plugin, the option commands expand to fill the entire screen.
Adjusting Window Width does not seem to have any effect.
I would like to know if there is a way to keep the option text inside my custom window frame.
I only speak Japanese and relied on a translation tool to write this message, so I apologize if anything is unclear.
I am also very sorry for the long message and for taking up your time.
Thank you very much for your support.