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(+1)

Thanks for the feedback!

I'm not entirely surprised that navigation was the main issue with the game. It was a massive problem with the jam version which I'm still trying to solve.

If you have any more detailed suggestions for what would have made navigation easier, I'd love to hear them. I have a few of my own ideas (eg, minimap, better freelook visuals, progression gated enemies, etc.), but obviously I already know the map pretty well so I don't know how helpful they'd be.

(1 edit) (+1)

Color code the tubes, make the doors between each tube obvious to where they go, have at the end of the level some stand-out monolith, etc.

(+1)

Alright, I'll try to integrate some of that into the next update.

Colour coded tubes/rails and better rail connector visuals should be easy enough.

Monolithic structures indicating where the room connectors lead will probably be an issue in the first two zones due to the style and setting (I already have that in the other zones, but of course that's not particularly useful at the start of the game), but I'll see what I can do.

Thanks again for the feedback!