While this game easily excels in style, it's hard to appreciate that with the confusing level design and navigation, especially in the second level, I couldn't progress because I couldn't find what to do.
The obstructive enemies and ball obstacles weren't fun either.
Thanks for the feedback!
I'm not entirely surprised that navigation was the main issue with the game. It was a massive problem with the jam version which I'm still trying to solve.
If you have any more detailed suggestions for what would have made navigation easier, I'd love to hear them. I have a few of my own ideas (eg, minimap, better freelook visuals, progression gated enemies, etc.), but obviously I already know the map pretty well so I don't know how helpful they'd be.
Alright, I'll try to integrate some of that into the next update.
Colour coded tubes/rails and better rail connector visuals should be easy enough.
Monolithic structures indicating where the room connectors lead will probably be an issue in the first two zones due to the style and setting (I already have that in the other zones, but of course that's not particularly useful at the start of the game), but I'll see what I can do.
Thanks again for the feedback!