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(+1)

Cool idea, very original concept! The movements do feel a bit too unpredictable for such a huge map. I was able to pick up every upgrade I put my efforts into, but those within the "No Cloud" zone were particularly hard, and trying to pick them all might be too frustrating. The time it takes to change the randomness with the mouse wheel might be too long; perhaps a faster tuning speed might make the game feel more enjoyable. Regarding upgrades, I think I only got real use from the one that let me move through walls; the other ones were a bit confusing. Faster cloud speed would be really cool. Overall, really cool prototype interested in seeing where it goes from here.

(+1)

Thanks for trying it out!
Yeah, I tried to go with "intuitive enough imagery to guess what it does" for as much as I could, but it all (the upgrades especially) needs another art pass really. I've got a broad plan in the works (lower down and in the project thread) and I think I've got a good idea for giving the player some control without completely taking away the particle's character.