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Hi! Thanks for playing!

I've toyed with an expanded version that gives you some sort of expendables - three GOOD distractions you name in advance that can help stave off the inevitable - allowing someone to bump their die up or simply re-roll, but with the word count, it wasn't feasible in this edition! 
That'd be a way to elongate what is essentially still a play-to-lose game of eventually thinking about the topic you aren't wanting to address. (and more akin to the real world experience I suppose, sometimes we find things that hook us for a bit!)

(+1)

Consumable distractions is really clever! That would completely solve what I brought up. But yeah the word count is definitely brutal… what everyone’s done within it has been so impressive to see.