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Excellent sense of inevitability here. I struggle with fixation (getting a little consumed by the thing I should be thinking about) more often than avoidance (it’s quite difficult to distract myself sometimes actually and often I’d benefit from it) but honestly I think this works just as well for that experience too, given how much the distractions are framed as ‘yay, big number, success’.

I like the death-spiral nature (d6/d4 under 5 is nearly a given), but I wonder if there’s any way to avoid the experience of immediately rolling a 1… I suppose that’s a feature, rather than a bug; at no point are you ‘safe’!

Oh and the crumpled paper background is a really nice touch!

Congratulations on/thanks for the maladaptation gamification (and the interesting game); luck in all endeavors both distracting and avoided.

Hi! Thanks for playing!

I've toyed with an expanded version that gives you some sort of expendables - three GOOD distractions you name in advance that can help stave off the inevitable - allowing someone to bump their die up or simply re-roll, but with the word count, it wasn't feasible in this edition! 
That'd be a way to elongate what is essentially still a play-to-lose game of eventually thinking about the topic you aren't wanting to address. (and more akin to the real world experience I suppose, sometimes we find things that hook us for a bit!)

(+1)

Consumable distractions is really clever! That would completely solve what I brought up. But yeah the word count is definitely brutal… what everyone’s done within it has been so impressive to see.