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I’m pretty sure I don’t want to allow saving at any time from the main menu.

... why? Don't you use a game engine that would handle this type of clerical work?

Sure, that is a design choice. A bad one in many cases. It is artificial difficulty. For that Resident Evil game, it added another meta layer to the horror. You were facing the real danger of needing to redo the level (and RE is old, so they technically could not save every place back in the day).

Ability to saving a game's state is a meta option. It is not part of the game. For the player it is a quality of life feature, like being able to configure controls.

If you implement saving restrictions, you need to be careful to implement them in a way that it adds to the fun and is not seen as lazy difficulty increase.

A typical restriction would be to not being able to save inside combat or while doing certain puzzles, but allow free saving while doing exploration.

Oh, it's not a question of laziness; I could simply leave saving enabled at any point on the map, but I think that would worsen the experience.

I think limiting the number of save points and adding a narrative sense to the background of the story and the character as ‘safe’ places for him can create a sense of tension and unease and make the player act more carefully.

In my game, you never die suddenly unless the player makes VERY BAD decisions, so they always know when they are at their limit and need to find its "save place" 😁

That's just my viewpoint. If you restrict saving the game, my advice is, to be carefull, so you do not make people think it is just lazy difficulty increase.

Its ok, glad  to get different points of view, its the reason to post here 🤷‍♂️

Thanks for your comment and hope you can try the game 

(+1)

I do not think we have completely different views... ;-)

You do want to include it with narrative and use that meta tension. Which should help sell this point to the players.

Though from a design choice, it is an outdated concept. It once was a necessity. And it might be only tolerated nowadays with a good excuse. If I remember correctly, Resident Evil not only had only special save locations, but you needed a ressource to save at all. A limited ressource. Plus the game was difficult.

What I've observed over the years, saving restrictions disappeared more and more. Either you could save practically everywhere, or the game design would make saving the game obsolete. A prominent example is Dark Souls.

From your description above, I would rather expect a game with no save option at all. You would save automatically to avoid losing progress when leaving the game or when it might crash. But you could not load previous save games, only "continue" the game. And there might be some kind of milestones or progress points you might be able to return to, when madness overcomes the character. Like, waking up from a nightmare with your childhood toy in hands.

Restricting saving to certain locations does not solve the issue of save scumming. It's not saving you need to restrict, but loading. Restricting it to your safe house or a specific point in an area just makes save scumming annyoing, but it does not forbid it. Your horror meter and the abilty for a game over places your game more into the roguelike category.

I suggest you think about this point: what do you expect the player to do, when game over due to full horror meter or bad choices, etc,  is reached. Redo from last player save. Redo whole game, but with more knowledge on what to do. Redo last chapter. Redo weakened, but not reaching true game over - yet. Something else.

And to a lesser extent, what do you expect players to do, when they made a bad choice, but survive. If they are supposed to play on and still finish the game, you need to restrict loading, not saving. If you just restrict saving, a part of your game mechanics would be to carefully select where and when to save, and redo chapters/chunks till they managed to do it optimal. This of course can be your game mechanic, but it did not seem that this is your intention.

(+1)

I definitely need to think about it... 😅 

I think your ideas are really brilliant, and seems you have a lot of experiencie, thanks a lot for sharing and commenting.