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(1 edit) (+1)

Vapor Trails was complicated for a few reasons:

  • combat was way more complex, with enemy behaviors for tech rolling, dodging, parrying, etc
  • I coded a lot of the movement stuff poorly and was fighting with the physics engine
  • feature creep

The mobility tech in VT would be pretty simple to remake at this point, and be way more robust, because of the skills I’ve gained working on an unannounced other professional project. It’s also a 2D game with some cool movement.

Maybe things also just get simpler as I code more.