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Fascinating; I'm learning as many as several new things today. I am also updating quite a bit upward on how complicated Vapor Trails must have been to code, if this is simpler.

(Not actually that surprising given the combo system, I guess, not that I paid much attention to it; I was mostly there for the art and the mobility tech.)

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Vapor Trails was complicated for a few reasons:

  • combat was way more complex, with enemy behaviors for tech rolling, dodging, parrying, etc
  • I coded a lot of the movement stuff poorly and was fighting with the physics engine
  • feature creep

The mobility tech in VT would be pretty simple to remake at this point, and be way more robust, because of the skills I’ve gained working on an unannounced other professional project. It’s also a 2D game with some cool movement.

Maybe things also just get simpler as I code more.