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(+1)

Very fun game! I honestly love how it feels to play, it's so satisfying.

One little thing, I'm the kind of person that likes to test how spamming stuff is handled in games. And well, in your case, it might just sliiiightly overpowered hahaha. Maybe adding something like a bullet count would help with that? 

Other than that, it is very solid, I had a blast! Interesting window sizing as well. As someone already stated, it had that "doodle jump" feel, that was very nice.

Great entry, and congratulations for your first jam! 🔥 

(+1)

Yeah I was mentioning to another person who wish for an auto-shooting option that spamming was over powered. 😅

If I were to do it again I would of had move of a buffer for the window and enable it to scale better (the size of the enemies platform was fixed at the time of export).

Loved your potion factory game! Also glad to see you are able to fix the music looping issue on web builds. I was one of the people you talked to in the discord :)

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Oh my bad lmao! Then I guess you were Tyler? I saw you just changed your name hahaha

Thanks again so much for the infos you gave about that issue! <3


Also the auto shooting mode could defo be really fun as well! Maybe too easy though?🤔 

(+1)

Taylor, I agree it would be easy but it would be more accessible ideally I would find other ways to improve difficulty. One of the things I did was have enemies move at different rates. I had started working on making a combo/alert system that would speed up enemies to make it more difficult but I ran out of time.