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Oh, for sure! Progression is hyper-accelerated in the prototype. It's gonna be way more balanced in the full version!

We're also planning multiple maps, each with a gimmick. The second one most likely will be a desert, where there will be 'ore slimes' that also drop specific ores to upgrade your equipment with the Blacksmith.

Can't wait to have the 'Tried to hurt the capybara..." achievement

(+1)

I tried. Spent a round avoiding slimes too. A pacifist route in a slimekilling game would be fun. Green slimes becoming honey slimes after consuming pollen from hitting flowers, making area upgrade also non-essential. Creativity is the limit.

But yeah! Great dirrection! Lovely art choice. Keep it up!

Your idea of a slime that 'buffs' surrounding slimes on kill is going right on our roadmap 👀