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Needs a super rare extra tough golden slime that prefers to spawn in the treeline last.

I think this is the rare occasion where 1 currency isnt enough as its just snowballs into mindless clicking. Maybe another slime that drops crystals that are used as a separate tree for the purely money upgrades, which wouldn't be essential. So the economy does not go 1-100-10k-20M 

Right now its not a tree, its a rail as you can't really skip anything to progress.


But the style is great. Love the capybara chilling. Just more interactivity needed.

Oh, for sure! Progression is hyper-accelerated in the prototype. It's gonna be way more balanced in the full version!

We're also planning multiple maps, each with a gimmick. The second one most likely will be a desert, where there will be 'ore slimes' that also drop specific ores to upgrade your equipment with the Blacksmith.

Can't wait to have the 'Tried to hurt the capybara..." achievement

(+1)

I tried. Spent a round avoiding slimes too. A pacifist route in a slimekilling game would be fun. Green slimes becoming honey slimes after consuming pollen from hitting flowers, making area upgrade also non-essential. Creativity is the limit.

But yeah! Great dirrection! Lovely art choice. Keep it up!

Your idea of a slime that 'buffs' surrounding slimes on kill is going right on our roadmap 👀