This game is way to cool! I played it more than I like to admit and I tried all upgrades I found! Amazing!
Little deep dive:
1. When attacking (hold LMB) and then Hold Shield (RMB) you can attack and Block at all the time -> by that the fireballstuff gets useless because it does not allow you to be invinceble.
2. The Enemies are varried but not in their feel -> all look at you and move to you and on contact hit you -> maybe make the small fur ones die on onehit, but explode after death. Let the bats be even faster and go past the player. The goat is cool but also only one thing, maybe let it shoot fireball and melee as a varriatey.
Also by pushing monster into the lava I noticed it does neither hurt them nor the player.
3. Upgrades: The axe was okay, the beginner sward is allready good because its fast - maybe reduce the knockback on the sword and increas at the axe for better differenciation - the fireballstaff needs a BOOM! like when you hit somewhere makean sphere colider spawn and particles that fly in all directions. The Damag upgrade is ... kinda useless because you nearly don t feel it , only if you pick it 4-6 times. everything dies in 2-4 hits.... so ... maybe a stronger buff is recomendet.
4. what are the coins for?
5. Visuals - I would have loved some splatters and monsterparts flying around when they get killed- it would fit the theme alot!
Although this sounds like a lot of critic, it is not! Your game inspired me to alot of things and I want to have more of it! Its great as it already is and fits one specific point of gamedevelopment and that is "FUN" it simply makes fun to run through and fight. Great work!
Little recommendation if you want to work further on this:
https://penzilla.itch.io/huge-hellscape-platformer-tileset
That could be usefull!