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Nice music. Good use of generator-boosting upgrades to give the player a little choice in their next step to greater point generation. Showing the next unlock's condition, and the subtle "fill this up, something will happen!" bar near the echo count all provide incentive to keep playing in the early game. 

By about the Amplifier unlock point it starts to drag a little, and by the Harmonizer unlock it feels like the player is waiting for ages for extremely minor incremental gains. Active play is no longer valuable at all - exponential click-boost costs mean that the value of clicking has become negligible, and the increase in echo per second for purchases that take two minutes or so of idling is also barely noticable. That "2 minutes" stretches as the exponential costs go up, getting longer and longer... It feels like the post Harmonizer pacing is designed for "leave your computer/phone for two hours and check in later" style play. Maybe that's the goal - Trimps and Kitten Game make that work - but it occurs simultaneous to hitting the "my next few purchases aren't really going to make much of a difference, I've gotten to the top of the 'linear vs exponential' power curve these games have already" point, so engagement suddenly drops.

My game also didn't actually save, so when I checked back in after a little less than ten minutes selecting 'continue' started me over from scratch. I didn't clean my cache or anything in the interim.

(+1)

Hi,

Thank you so much for the detailed feedback and for appreciating the game's design! It's incredibly helpful to hear your thoughts.

I have great news: Update v0.3.1 is now live, and it directly addresses the issues you encountered!

  • Pacing & "The Drag": I completely reworked the upgrade cost scaling. Previously, costs would skyrocket by 10x in the late game, creating that massive wall you felt. Now, the curve is much smoother (scaling by ~1.8x early on and ~2.5x later), making progression feel consistent and rewarding without the endless wait.
  • Save System Fix: I'm so sorry you lost your progress. You were right; going back to the menu should have saved the game, but on WebGL, it can be tricky. To fix this permanently, I’ve implemented a new Auto-Save system that saves your progress every 30 seconds. Your factory should be safe now.

I hope these changes solve the issues you faced. I'd love for you to give it another shot!

Thanks again for helping me make the game better.

Ah, I wondered why I lost my save.  New version does seem a bit smoother.

Is there a way to unlock more of the prestige tree? I only seem to have three things available to buy, so prestige doesn't seem to do anything, but there's a screenshot with a bigger tree. Do I just need to save up more points?

(+1)

This is just the demo version of Echo Factory, so the main game will have a much larger tree than this. I am working on that