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There are some very cool ideas in here! I look forward to seeing more beyond the demo. I'm afraid I wasn't able to complete the demo, or defeat the Maggot Queen. 

At some point after the first minotaur (can't remember where exactly), my checkpoint reset to the very beginning screen and my coins were set to zero. Unfortunately, I was unable to buy upgrades since all the coins I'd collected were already gone, which would definitely have been some help. I don't know if this was a bug or if I triggered some sort of punishment condition?

There are some fun and clever level design moments, though I found the jump almost too unforgiving, especially with the Maggot Queen. The jump one has to make to cross over. I was never able to get more than 2 hits on her, which I did once out of over a dozen tries. Maybe my skills aren't up to snuff, but it was a very steep difficulty spike that left no room for error, and I found myself getting quite frustrated with the boss fight repeatedly failing that jump and immediately being boiled in her poison vomit. 

Am I missing something about the invisible blocks? 

The game looks beautiful. Very evocative and distinct. 

As a person who prefers arrow keys/ZXC over WASD, I'd love if you added a jump button on the ZXC line. Also, gamepad support would be much appreciated!

Looking forward to seeing how the game develops. I might take another stab at doing the demo over from the start in a couple days. 

Wow! Thanks so much for the kind words, taking the time to play the demo aswell as for writing this valuable feedback, very very grateful. 

Sorry to hear about the pain point with the first Minotaur, possible bug their - not an intentional punishment condition ^^. I'll invetigate to see what may have happened and look to get that fixed. 

I've had similiar thoughts with the boss battle too, will definatley look at balancing it (a place for improvement for sure.)

I think increasing the current length of coyote time may help make the jump feel more forgiving and fair.

After defeating the Boss you get an item that gives you the power to interact with those blocks :) 

Can definatley add a jump key to the ZXC, will get this implemented asap. Gamepad support is also in the plans too. 

If you do play it again, please do let me know if you have any further thoughts - really valued.  

Will be posting any updates on the devlog here on itch.

Thanks for playing and much appreciated - Aeron