Hi! I have a question. I'm rendering an object using chunks. It's drawn in sections. The initial shadow works fine, but when I delete a chunk, the shadow remains intact. How can I re-render the shadow? Any advice?
And another question, how can I prevent light from passing through the walls?
// Shadow
_shadow = new Crystal_ShadowSprite(id, sprite_index, image_index, CRYSTAL_SHADOW.DYNAMIC);
_shadow.shadowLength = 0.1;
_shadow.fixedBase = false;
_shadow.followLightAngle = false;
_shadow.Apply();