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(1 edit)

en mi caso desde que jugue siempre me aprecieron todos los finales buenos y felizes de la historia nunca me aparecio finales malos o de perdidad tal ves por mi interaccion con la histyoria pero una cosa si es verdad una ves estaba aburrido por lo mismo haci que busque como desbloquear finales malos y terribles de lahistoria encontre muchos finales tan malos que no me atrevia desbloqueados uno que otro final no tan malo pero el final donde jun es secuestrada o se escapa ese nunca me atrevia desbloquear aunque si tenia mucha curiosidad por el pasado de jun sentia que me daria un infarto si desbloqueaba ese final para saber el pasado de jun a cambio de perder a hun aunque se podia volver ajugar y tomar otra desicion era preferible no hacerlo ya que la persepcion del usuario despues de desbloquear un final malo cambia y ya jo seria lo mismo ya me encuentro en el dia 140 de la historia solo me falta desbloquear los recuerdos de bigdaddyhurt

Translation:
In my case, since I started playing, I have always gotten the good and happy endings of the story. I never encountered bad endings or failure endings, maybe because of the way I interacted with the story.
But one thing is true: at one point I got bored of always seeing the same outcomes, so I searched for how to unlock the bad and terrible endings of the story.
I found many endings that were so bad that I didn’t dare to unlock them. There was one that wasn’t as bad, but the ending where Jun is kidnapped or escapes was one that I never dared to unlock.
Even though I was very curious about Jun’s past, I felt like I would have a heart attack if I unlocked that ending. I would only do it to learn about Jun’s past, even if it meant losing Hun, although you could always replay the game and make different choices afterward.
In the end, I preferred not to do it, because once a player unlocks a bad ending, their perception of the game changes, and things are no longer the same.
Right now I’m on Day 140 of the story, and the only thing I still need to unlock is BigDaddyHurt’s memories
(-3)

Yeah, I'll try again once new version comes out...
Agree on seeing bad endings not being good for one's mental health – I remember not paying rent once, for reasons of investing all my money into stonks trade... Had good amount stored in coins, but didn't noticed how rent day creeped in(got knocked out due to tiredness).
And I was shocked that you're being immediately forced out into cold, by police, and with all of your stuff smashed  or thrown out of the window, including Jun. ( x_x)
They didn't even let me walk 2 steps to computer and convert the money.
This is pretty terrible, the Landlord was a jerk of course – but I didn't expected him actually DREAMING of literally ruining me, and having this trap prepared and charged all along...
If I lived like that IRL, and rented an apartment from someone who I knew(!) wished me harm THIS badly – I would changed place of living immediately. ( -_-)
Or maybe preemptive-attacked first...
That was a bad neighborhood, with lots of bad people after all – assaults and accidents happening all the time. ( ≖_≖)

(+1)

Thank you for answering your questions here, give me great ideas for modifications... Really great, I'm still looking for other variables, maybe one day I can put at least some of these ideas into practice. I feel that often the game is unnatural, small adjustments are needed for a more enjoyable experience. Lately I have ventured deeper into this world and I realize the depth of it. (We still need some extra freedom in the codes)