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This is a decent start. The core mechanics work, even if they need more polish. Everything is pretty rough, and it is not very clear what to do. I had to reread the instructions several times to try to connect what I was seeing in game with them. The in-game instructions were also difficult to read. From the starting point the different sections of text  overlapped. The text against the building was mush easier to read, and I would recommend making it so that all of the in game text has a solid opaque backing.

I wasn't sure how to use the net to catch fish in the water. Once I caught some with the fishing rod and they ended up on the land, I was able to use the net on them.

The area across the bridge with the big fish caused issues with the camera as I caught them and they piled up. I had to keep adjusting the camera angle to see.

(+1)

Yeah, i kinda didn’t implement the real main mechanics. While present, you can’t really do anything with it yet. The game will be around exploration and skipping and fishing fish.

Yet again i also s*** at making tutorial or instruction. I need to seriously improve here since almost every jam i did, the same problem appear, player don’t really understand my game. I’m currently reworking all the instruction part to make it far more intuitive. Thanks for the feedback, i seriously need to do somethings about my instruction/tutorial.