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(3 edits)

The resetting is cuz the variables are tracked inside the scenes which unfortunately resets many important ones. I realized this towards the later end of development and ported some variables over to global variables but we ran out of time to fix it fully.

If you look in the message portion of the game (by clicking on   the white envelope from the map screen)  and switch to the help tab, there are guides on how the logic node system, upgrade system, and  battle encounters function.

You can click and drag blocks onto the gridspace to construct your own ships.   You'll need  at least one green core block or you can't save or load the ship. If the core gets destroyed the whole ship explodes. The white bricks are hull fragments and the orange diamonds are shooty turrets.

I can paste in the help tips in the description as well.

P.S. thanks for testing it even in its currently buggy build!

I did place all those ship parts but I didn't notice the encounter showing the player. Maybe I missed something.

(+1)

That might be a  gamebreaking bug, banado is waiting to hear back on the support ticket to upload the latest build.

When you place the ship parts, you need to type in the  name of the ship and then hit enter to save it. Then you should be able to open the gallery and hit refresh where it will popup (not sure if this is fixed or not, may have something to do with the loading/saving scripts pointing to the wrong folder), in order to encounter opposing ships you need to sail for some distance first and then the initial loading screen when clicking the battle button should give you a carousel of the different ships available and then you can select the logic after that. Due to time, we just opened up all the preset ships we had made spawn tables for along with the logic that we experimented with.