Nice one, albeit the fun ends too soon (2 evenings in my case for max upgrades and 120 runestone golems). Could use some idle features and automation to replace mundane grind (eg. infusing rock, but cheap catalysts produce slower not less) and prolong the interest at the cost of sleepless binge. At bigger depths the valuable stuff times out before you or golems can get through the host rock, no matter the full upgrades and +400% damage; only high critical chance allows some harvesting. Lunarite holds everything down when it comes to upgrades, would be nice to have some options here. Escape claustrophobia with some alternate areas, perhaps with concentrated deposits to discover. A storyline maybe, an overarching goal or scoring/rating system, so that mining serves some bigger purpose? Liked the graphics and the interface, pretty good one-man job.
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Hey, thank you very much for your comment! I really appreciate the time and effort you’ve given me here.
I enjoy the ideas you’ve brought forward and have noted them for possible future upgrades. I still have ideas for the story and overall goal, sadly life is tiring at the best of times and progress is lacking.
Thank you again for your time, it is truly appreciated! <3