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I checked out the Harpy a bit more to compare with the Dragon.

My Dragon save is on day 61 with nearly 1000 mana and 243 dracomana and is on turn 1660. I focused on self-impreg before working on the maidens. At this point I can Hyper myself, all Surface folks, Randy+ and I have spare to get discount on the rest 

My Harpy save on the same day with 860 mana on turn 1260. I focused on Emily before working on maidens. At this point I can Hyper Emily and all Surface folks. I just finished getting the full discount on Randy.

The Dragon is faster not only because of the starting 15 dracomana but also because of its boosted self-impregnation. Regular impreg with max discount increases mana by 4%. Dragon gets 5% because she gets 1 mana on top of 1 dracomana per egg worth 100 mana. The simple outfit boosts that to 6.25%, and you can spend up to 480 mana on it. The Harpy penalty leaves her at 5% growth on self-impreg, barely more than her normal 4.8%.

But the Harpy spends less time juggling mana around to trigger dracomana conversion. She got to day 61 in 30% less turns and with much simpler maths to optimize her mana growth.

The Cat could reach 600 mana by that point, thanks to the Outfit bonus and the early boost to discounts. The Fox would follow behind, having no bonus, even her acclaimed fertility is behind the Dragon's.

Suggestions

- after impregnating the last maiden, offer a lint to Festival instead of Rest.

- give a bonus (10×min impreg growth) when reaching 50% discount with a character. This makes it optimal to work on everyone instead of focusing on reaching Hyper with characters already discounted.

- alternatively, gate the discount with tiers. Pregnancy can lower it to 75%, Heavy is needed to reach 60% and Hyper to get down to 50%. This would make it optimal to follow a progression curve instead of jumping to Hyper after 10 regular pregnancies. It adds a sense of the character getting confortable to the size to the mechanics.

1st Suggestion is implemented for future updates.

2nd and 3rd Suggestion: Nah; it's just not necessary. Each update will have new characters/mechanic interactions so what may seem helpful now is likely overkill by the time I'm done. Something to revisit much further down the line, imo.

(1 edit)

Adding more characters doesn't change the optimal way to maximize Mana growth, but . It is optimal to impregnate the most mana-efficient character and assign everyone else to Emily. The discount makes them even more mana-efficient, there's no incentive to switch to interact with other maidens until you can Hyper the discounted character.

That's not true, I'm wrong. The story, meeting other characters, seeing their various images, advancing their storyline, those are all incentives, only they are not (currently) improving your mana growth. This could change if there are characters that give mana more efficiently locked behind a quest. In Albero Verde the double impregnation sessions gave twice as much mana for the cost, but some of them required a quest first. There could also be one-time mana rewards for some quests, that's an incentive that can work.

But those incentives rely on you finding out about them, in my case I jumped straight at the obvious way to maximize mana, which is making Emily work overtime and holding a Festival every day. With those hidden mechanics I would get penalized for ignoring the story, which is entirely fair.

Actually, another way to incentivize interacting with more characters would be to make the Festival take a full day, wasting that day's mana, not even sending it to Ollie. This would make it optimal to spend roughly 25 days before the discounts add up to the mana you would lose by holding the first Festival. This gets faster on subsequent Festivals (as discount take up a bigger part of the remaining mana cost), then once characters reach max discount the optimal duration gets longer again.