Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

not sure if it's silly to mention in this context, but a few bugs (ha) / continuity issues:

  • the character appears to be initially shown with a penis in the 'do you have any safe words' frame, but has a vulva in the 'lower bits' frame
  • if you choose to start with its uppers, you see the head transform - but when the 'lower bits' frame plays afterwards, what you can see of the head (looking up towards the chin) is shown unchanged
  • the frame of the character barfing after eating the bug only shows sometimes - I think if you click through too fast, it gets skipped over. I've been able to get it to appear reliably by waiting for a few seconds on the screen immediately after the character eats the bug initially.
  • this might just be a limitation of the engine, but any colours used as the button to progress to the next frame are also clickable in the character - e.g. if the 'next' button is green and yellow, any green and yellow areas in the art will also be clickable - for instance clicking the red tongue during the 'eat the bug' sequence behaves the same as clicking the red arrow button.
(+1)
  • I just drew the tdick kinda big in that scene, it was always meant to have that.
  • Not enough time.
  • The engine supports nondeterministic linking via providing multiple pathways for a color, might have accidentally included more than one pathway for the red
  • This is how flick-like work. You navigate scenes by clicking colors.