aweasome art and sound, nothing to say otherwise, use of 3d + 2d assets blended well visualy.
but i think the main mechanic was laking at some points
i feel the theme was considered in everything but the gameplay, as a tricky platformer from point A to B
(get key, go to door / get chick, go to exit)
sometimes the fast/slipery controls made me run into still spikes, and the chick rescue felt as "a battle against the chicken ai", instead of "being cautious with my chicks", by the ways the they move