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(+1)

We used FMOD for our game, so I’m not sure about how to achieve this in Godot native scripts, but from what I searched, there seems to be a EQ with 6 bands that might be helpful for what I said: https://docs.godotengine.org/en/stable/tutorials/audio/audio_effects.html#eq6-eq10-eq21

(+1)

I will see about messing with FMOD in the future. I saw the eq in the audio bus effects settings for Godot! :)