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(+1)

This is super cute! I love when a game like this pops up, asking only that I use the mouse (fitting for a game with cats). It's a great chill incremental game. Sure, there are ways you can add some variety and more upgrades, but for a game jam I think this is an excellent concept and execution of the mechanics. 

That being said, I was hoping for a bit more of the ridiculousness to come out near the end. The moment I unlocked the astronaut I felt super overpowered, but then the cost for unlocking more cats becomes so high you don't feel so powerful. So either lowering the cat price or increasing the rate/amount astronaut cats catch fish would immediately add a greater feeling of being more powerful. 

Clean UI btw, I think you have the foundation of something really cool here that you can definitely take to other projects or build upon if that's your goal. 

Thank your for your feedback!
Clean UI and polishing has always be one of our priority for those smaller projects
You are totally right! I think a cost table for the cats instead of just x10 each time would be great
What I had in mind at the start of the project was to add a prestige system to reset the game and get permanent upgrades, with glasses of milk as a new form of currency