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Really interesting used of limitation here. I like that you have a sense of progression and that by failing you improve - it made dying feel like a step forwards, not backwards. My only worry was how much health I had left, but honestly it wasn't huge flaw as I just played on the assumption that I had far less health than the enemy. Interesting game, well done!

I'm glad you enjoyed! I've just uploaded a new version to address the healthbar situation, thanks for your feedback :D