Being able to attach the pistons, rockets, fans and cones anywhere on your character is such an awesome concept and is sure going to make an interesting game. I liked the manual controls the best but being able to choose automatic ones is a neat idea for a tougher game. Being able to pick a colour and adjust the stats with sliders was nice and easy. I also like that you added boxes, a slope and stairs to test out the equipment configurations. It's also incredible that you made this in 2 and a half days and I do wonder what your project would be like with more days. If you decide to continue with this project which I hope you do, I have some suggestions: I think being able to recharge the battery either automatically or on a surface could be good. Instead of manually rotating you could make the attachments auto rotate around the face edge and when deciding where to attach them the opacity could be halved in places it can't be attached to such as overlaps and brought to full opacity where it can be attached
Viewing post in Borderline Functional---Testing Grounds jam comments
Thanks for playing:)
For the manual & automatic controls, I planned a system where the player has to attach some of the automatic controls in some levels, raising the difficulty in a way. I think the balancing is definitely going to be an issue, but I will see if I get to round 2... Thank you for the compliments, I'm glad that my simple testing ground would work:) With more time, I think all I would do is to make all the equipments first, then worry about the game itself(so the project wouldn't be that much better even if i had a while).
Thank you so much for the detailed suggestions! The battery recharge idea was really creative: I think I would implement the recharging on surface. For auto-rotation and opacity, I would definitely try to make this idea in game, as well. Current rotation system was definitely not perfectly implemented and was confusing for some players.
Thank you again for such a detailed review!