That’s a fair point, and I agree with you on the surface.
The difference I’m trying to explore isn’t “random game selection” as a utility,
but random playable moments as a discovery format.
Instead of:
– picking a full game at random
– or browsing with filters first
The idea is:
– extremely short, self-contained missions
– no context, no store page, no genre choice upfront
– you discover the feel before the title
Think of it less as a better random selector,
and more as a shift from “choosing games” to “being thrown into play”.
Your point about parameters is actually interesting —
filters might exist later, but I’m intentionally starting without them
to test whether pure randomness creates curiosity or friction.
Also yeah 😄 the short film was AI-generated, just a quick mood experiment, not the core of the project.