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These are all very valid concerns, so let me try to clarify the intent more precisely.

First, the idea is NOT that players randomly play full levels from existing games and then jump into the “real” game.

That would indeed break narrative-driven games and create confusion.

The core distinction is this:

Random Missions is about micro-playable representations, not extracted story levels.

For story-heavy games, the “mission” would never be:

– a late-game level

– a narrative-critical moment

– or something that requires context

Instead, it could be:

– a standalone mechanic sandbox

– a non-narrative interaction

– or a purpose-built micro-slice that represents how the game feels, not what it explains

Think of it closer to:

a playable trailer or a game jam–style slice,

not a chopped-up piece of the main game.

Regarding parameters:

Yes — but intentionally not at the start.

The initial experiment is about pure randomness to test curiosity and friction.

If that proves frustrating (which is very possible), then soft parameters make sense:

– “avoid puzzle-heavy”

– “short & low-pressure”

– “2D / 3D”

but not hard filters that turn it back into a traditional store.

About sourcing the games:

Early on, this is not about mass onboarding.

It’s about a handful of willing developers who are already experimenting —

similar to game jams or playable prototypes.

No one would be asked to repackage a full game.

If anything, these would be:

– tiny experiments

– or purpose-made micro builds

created only if the format proves valuable.

And on marketing:

The promise isn’t “this replaces visibility.”

It’s “this creates a first contact moment.”

If someone plays 20 seconds and feels something,

they’re more likely to want to know the name than if they scrolled past a GIF.

This is very early and very uncertain by design.

Our goal here is to ensure that a portion of newly released games are played for 5 or 10 minutes.
This way, games entering the market may not have achieved the desired jump in popularity on their release dates,
but they will do so thanks to random tasks.
Our goal is simply to bring a new trend to the world of game promotion.