Glad to see we aren't the only ones who the theme made think of MacGyver.
I like the overall idea behind the game. The story and way to progress fits well with MacGyver. The music and art are great. However, the UI/UX could use some work. The biggest issue was getting soft-locked and having to restart. The first time I had this was picking up the sausage and walking out the door without using it. When I got the backpack, I couldn't use any items. I just got a message that my inventory was full. I had no way to discard or swap items. The game could use with a way to put the item in your hand/inventory back into the bag, including the sausage, or at least dropping the item. It would also be nice if you had a button, or menu option, for restarting the level. In the house it restarts you when you get caught. Outside it will send you back to the start position, and the bag is shown on the ground, but you keep the bag, and the item in your inventory/hand, so you can't try other items. Once in the tent, if you have the wrong item, there is nothing to do but restart.
It was also odd to be using so many keyboard keys. On one hand it did make sense to use the letter matching the action. On the other, you could only really do one thing at a time, other than when the backpack was open, so having to jump through a bunch of buttons didn't really play well. If you had your multiple items active and could press a button to use a specific one, then it would feel better.
Great concept. On point with the theme. Just needs a bit of work on the gameplay experience.