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Great work!

This game has really cool features. A mix between space-shooter (or water shooter?) and precise movement sequences is something different, and the way you implemented the transition between them is magnificent. You managed an excelent risk-reward game mechanic! Backgrounds and sprites are simple, but they work as they should.

Just, be careful with the precise movement sequences (parkour?). The collisions of the blocks and the ship are extremely precise but the movement of the ship isn't. Sometimes I wasn't capable to place the ship in small gaps because the smallest movements don't let the player to center the ship (it's like having a movement grid that doesn't allow middle points, sorry if I'm not explaining it well).

Good job! Keep doing games like this and innovating mixing different kinds of mechanics, that's a cool strategy!

Thank you very much for the detailed feedback and for playing the game! I’m really glad you enjoyed the mix of shooting and precise movement mechanics and the transition between them. Your thoughts on the movement precision are very helpful, and I’ll definitely keep them in mind. 

Thanks again for the encouragement — it really means a lot!