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This was a lot of fun. I would not have thought of making a game inspired by a combination of Pac Man and Snake. You blended the games in a way that made it feel new and unique, while still allowing the inspiration to shine through.

I wasn’t sure what I thought of being able to push a direction button in advance, so your snake would turn when you reached an intersection at first, but it grew on me. It gave a little more space to plan without needing to move quite as quickly all the time.

The level progression felt good. I liked that some of the levels had a more maze-like feel to them, while others felt a little more open while still requiring planning. There were a few levels I really had to stop and think to solve, and some where I had to take a step back to make sure I didn’t lock myself into only looking at it in one way. It felt good when I solved a level, as the solutions always made sense even if it took me a bit to get there.

(+1)

Thank you for playing and for the detailed review!
We are trying to learn how to design a good puzzle experience, it's heart warming to see someone playing the game in depth.