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(+1)

Hey Dragonforge, Thanks for sharing your feedback, the learning curve was definitely TOO much. I didn’t even realise anything about these scifi transporter spaceships until the jam.

We did a ton of research, and had a scope that was quite vertical, relatively easy to do. but as you know what happens in game jams. Juggling crunch time, private life and work. The upgrades were supposed to help you move better

I had a similar experience. I had people playing my game throughout the game jam and got feedback about the speed, turning, drift, all sorts of things. I even had a suggestion to scrap the controls altogether and make it "normal". Balancing is a difficult thing in a jam. You're trying to cram features in until the last minute.