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The game had a real lost in space feel. I liked the intro music a lot. The graphics had a nice retro feel. It felt a lot like driving a real boat in the water, so well done there. I felt like a massive space freighter.

I was a few minutes in before I realized the mouse had an effect on the camera. It felt like the ship was uncontrollably drifting to the upper left corner and I think that was the mouse. I collected a bunch of scrap by pure luck, and then couldn't find the space station. I restarted and tried again, but then I couldn't find any scrap. While I think you did a good job with the physics, I think the learning curve was too much. It would have been nice to have a ship that was easy to control and got more difficult.

Overall, well executed start to a game that would improve with some more effort.

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Hey Dragonforge, Thanks for sharing your feedback, the learning curve was definitely TOO much. I didn’t even realise anything about these scifi transporter spaceships until the jam.

We did a ton of research, and had a scope that was quite vertical, relatively easy to do. but as you know what happens in game jams. Juggling crunch time, private life and work. The upgrades were supposed to help you move better

I had a similar experience. I had people playing my game throughout the game jam and got feedback about the speed, turning, drift, all sorts of things. I even had a suggestion to scrap the controls altogether and make it "normal". Balancing is a difficult thing in a jam. You're trying to cram features in until the last minute.