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(1 edit) (+1)

This was a cute and cozy little game. Using a laser pointer to control the cat was a clever mechanic. I enjoyed watching the cat move; you did a good job with the animations.

I didn’t realize at first that I could move the balls around, so in the first room I ended up moving the box to them. It wasn’t until I reached 100% on the first box that I moved a ball and laughed that it took me so long to figure it out. You may want to have an arrow pointing to the ball closest to the box in the first room, as well as one pointing to the box, to help new players acknowledge that they are important and things you need to interact with.

I liked that you could turn the lights on and off. I really wanted to knock more things to the floor. Having things on tables and such helped make the space feel lived in and like a real home, and I totally got that they were meant as set dressing. But the “I’m a cat and I want all the things on the floor!” impulse was strong. I also think it would have been nice if I could have jumped down from higher surfaces, even if I needed to use steps or ramps to get up them. I understood the decision from a gameplay point of view, but from a cat point of view not being able to jump down pulled me a little out of character.

Some of the text was hard to read, particularly the credits at the end of the game.  The white text was nearly invisible against the light background in much of the kitchen, and I only acknowledged the text because it scrolled through a darker section.  

I liked that there was a simple objective to the game. I also liked that I had fun being able to just move the laser pointer around to watch the cat run and play. The achievements were also fun and I enjoyed trying to get them all.

(+1)

A second arrow would really help. Noted.

We even planned for most assets to be breakable, but we just ran out of time.

Thank you for your evaluation and comment! Much appreciated!