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I think the game could benefit from a map/minimap or a (semi) predictable level layout so it doesn't feel like you're randomly choosing a path but getting a strong build/weapon and one shotting enemies is very satisfying

I know, the mini-map was a requirement since the beginning, but since I had never made on and wanted to make something proper: like a map that showed the current dungeon layout, with a fog of war on rooms you hadn't seen before. It would then convert the room from 'unknown' to the tile type (shop, exit, enemy etc...) but unfortunately I had no time to implement all that :(

Thanks for playing