Would just like to leave the comment that, if anyone passes floor 37 please post it here, I'd like to see if anyone can get even more broken. Be careful as I didn't properly check if your upgrades take you over MaxInt, and it will set your attack to 0 if you're not careful
gilbio
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Thank you so much! Yeah I wish I had more time to make the game overall look a bit prettier with more animations for the combat and walking, but neither I nor any of my teammates knew proper sprite animation using Asesprite or anything like that. So we just made something that overall seemed to have the same level of quality.
I know, the mini-map was a requirement since the beginning, but since I had never made on and wanted to make something proper: like a map that showed the current dungeon layout, with a fog of war on rooms you hadn't seen before. It would then convert the room from 'unknown' to the tile type (shop, exit, enemy etc...) but unfortunately I had no time to implement all that :(
Thanks for playing
Thank you! And yes, it's all procedural, the map layout and which "tiles" are on each map segment. It indeed needed a bit more tweaking, make some floors a bit more interesting.
Additionally I would have loved to implement a mini-map as well, feel like you can get lost really easy.
Glad you enjoyed it, looking forward to trying yours!
