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(+1)

Fun game, I really enjoyed it!

I was shocked to figure out that the level didn't appear to be randomly generated and was persistent, which was surprising considering how large it is. Did you use any special tools to make it?

(1 edit)

The level is procedurally generated, it seems less random because I made the platforms spawn at a higher density at the bottom, decreasing as you go up. The only part not procedurally generated is where you spawn, I wanted the player to be able to learn what each collectable does at the start of the game.